Sporekind
Disclaimer
Sporekind was started for Pirate's Jam with the theme "You Are The Weapon." Unfortunately, due to an unexpected work crunch I had to skip nearly all 2 weeks of this jam. But, I decided to submit in its current state as a commitment to finishing the project, even now after that jam is over.
📜 Check out the Game Design Document (GDD) for detailed concepts and plans. Will do my best for keep it in fresh state.
About the Game
Sporekind is an arena auto-battler with sense of roguelite elements, inspired by the strange and fascinating the `zombie-ant fungus` (Ophiocordyceps unilateralis).
Take control of parasitic spores, infect hosts, mutate your abilities, and dominate swarms of rival insects.
🛠 Possible Features and Mechanics
- 🐜 Dynamic Hosts: Variety of infected hosts each with its own base abilities.
- ⏱ Infestation: Hurry, before your host’s lifecycle ends.
- 💡 Unstable Mutations: Gather DNA and take some temp abilities during runs for some dynamic and random effects.
- 🌳 Stable Mutations: Build a persistent talent tree for long-term progression. Unlock new Unstable Mutations to your ability pool.
- 🎯 Tags & Skill Behaviour: Modular skills with tags like Projectile, AoE, and Aura for dynamic upgrades and extendent behaviour.
- ⚔ Arena Battle: Engage waves of enemies, destroy nests, and even bosses.
- 🏡 Hub Management: Upgrade your spore colony and prepare for the next run.
Updated | 4 hours ago |
Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | nubowski |
Genre | Action |
Made with | Blender, Adobe Photoshop, Unity |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Comments
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I have no idea what the game is about or what I needed to do. I tried figuring it out but maybe it was too complex for me.
I Apologize!
I will refresh the build asap (just figure something with WebGL trobleshooting) and refresh the description. Now its just a basic game loop with some skill (projectile) test playground :(