Disclaimer

Sporekind was started for Pirate's Jam with the theme "You Are The Weapon." Unfortunately, due to an unexpected work crunch I had to skip nearly all 2 weeks of this jam. But, I decided to submit in its current state as a commitment to finishing the project, even now after that jam is over.

📜 Check out the Game Design Document (GDD) for detailed concepts and plans. Will do my best for keep it in fresh state.

About the Game

Sporekind is an arena auto-battler with sense of roguelite elements, inspired by the strange and fascinating  the `zombie-ant fungus` (Ophiocordyceps unilateralis).
Take control of parasitic spores, infect hosts, mutate your abilities, and dominate swarms of rival insects.


🛠 Possible Features and Mechanics

  • 🐜 Dynamic Hosts: Variety of infected hosts each with its own base abilities.
  • ⏱ Infestation: Hurry, before your host’s lifecycle ends.
  • 💡 Unstable Mutations: Gather DNA and take some temp abilities during runs for some dynamic and random effects.
  • 🌳 Stable Mutations: Build a persistent talent tree for long-term progression. Unlock new Unstable Mutations to your ability pool.
  • 🎯 Tags & Skill Behaviour: Modular skills with tags like Projectile, AoE, and Aura for dynamic upgrades and extendent behaviour.
  • ⚔ Arena Battle: Engage waves of enemies, destroy nests, and even bosses.
  • 🏡 Hub Management: Upgrade your spore colony and prepare for the next run.


Updated 4 hours ago
Published 1 day ago
StatusPrototype
PlatformsHTML5
Authornubowski
GenreAction
Made withBlender, Adobe Photoshop, Unity
Average sessionA few minutes
InputsKeyboard, Mouse

Comments

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I have no idea what the game is about or what I needed to do. I tried figuring it out but maybe it was too complex for me.

I Apologize!
I will refresh the build asap (just figure something with WebGL trobleshooting) and refresh the description. Now its just a basic game loop with some skill (projectile) test playground :(